#Pokemon…in Neurorehabilitation? Have a look

A terrific suggestion by our very own Bijan Najafi shows next gen augmented reality Pokemon gaming.

We at iCAMP and SALSA see a time in the very near future when this kind of augmented gaming can work to measure and increase physical activity in rehabilitation or “prehabiliatation”. We also see a place for neurorehabilitation for people with cognitive deficits or those trying to old onto what they have. Think of it as lumosity in the real world!

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Pokemon wearables!

All of this again blurs the line between reality, gadgetry and medical devices. Isn’t this another step in the “augmented human“.

David G. Armstrong

Dedicated to amputation prevention, wound healing, diabetic foot, biotechnology and the intersection between medical devices and consumer electronics.

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