Virtual Reality “Gamification” for Improving Balance and Function in Osteoarthritis

Here’s a great video from one of our iCAMP SIMI students (and budding cinematographer) Abdullah Aleem, working with iCAMP’s Bijan Najafi, Kent Kwoh, and our superb supergroup of postdocs.. See how complex motion algorithms translated into a simple game can improve balance, reduce fall risk, and improve our ability to navigate our world.

Well done, man!

David G. Armstrong

Dedicated to amputation prevention, wound healing, diabetic foot, biotechnology and the intersection between medical devices and consumer electronics.

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